Chapter 3 - Into the Sewers
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posted: 30 November 2019
Durawin
27-Apr-19 10:05 PM
It was better.. until now
Octavious
27-Apr-19 10:12 PM
Bongo
27-Apr-19 10:50 PM
Does magic use seem to be accepted inside this tavern?
Dungeon Master
28-Apr-19 07:18 AM
One way to find out!
Dungeon Master
28-Apr-19 05:33 PM
any other conversation now that the party is reunited?
Gumbar
28-Apr-19 05:36 PM
I'm just gonna let em know about this job, and whatnot
Octavious
28-Apr-19 05:45 PM
Gumbar, what else do we know about this job?
I say quietly while taking in the others in the room.
Gumbar
28-Apr-19 06:02 PM
Ask ramza. Ive been drinking most the time we've been here
I just know we have one at midnight
Octavious
28-Apr-19 06:03 PM
“All of us or just yourselves?”
I glance over to the bartender
“Dwarven spirits please”
Dungeon Master
28-Apr-19 06:09 PM
Barkeep nods, grabs a bottle, and starts pouring. "2 silver for the cup. A gold for the bottle."
Octavious
28-Apr-19 06:13 PM
I pass a gold and take the cup and the bottle.
Drop 5 silver for the tip and a nod of thanks.
Durawin
28-Apr-19 07:16 PM
We're making sure a delivery happens- quietly. You can manage that, right?
Octavious
28-Apr-19 07:16 PM
I do just about everything quietly. It’s what I get hired for.
Any known threats?
Size, weight of the “package”?
Durawin
28-Apr-19 07:17 PM
I saw you fight the Druid. I hope you give refunds
anyway- its smallish. Weight TBD, but we won't let the halfling carry it at any rate
Octavious
28-Apr-19 07:18 PM
(Looks a Durawin’s character with an eyebrow raise)
Durawin
28-Apr-19 07:18 PM
Desto TBD as well
Xavavor
28-Apr-19 07:18 PM
what are we getting outta this?
Octavious
28-Apr-19 07:18 PM
Sounds like we were on the losing side of the negotiations for the package.
Hope it pays well.
Durawin
28-Apr-19 07:19 PM
money and a lead in the Citadel
plus the undying gratitude of The Protectors. whispers whoever they are
Dungeon Master
28-Apr-19 07:30 PM
Just before midnight, when most of the pub’s patrons are gone, the door opens and a woman in a red cloak enters. She speaks with the bartender for a moment, who nods in your direction, before heading over to your table. She opens her satchel and drops a small locked chest on the table. She looks at the six of you, raises her eyebrows, shakes her head a bit, then speaks in a low, quick voice:
“One block north of here there is an abandoned house with a small courtyard out front. You can’t miss it, it is the only one on this street that sits back from the street. The gate is unlocked. In the courtyard there is a large well – remove the wooden lid and you’ll see steps that lead down.”
“You might want a piece of parchment and a pencil for this next bit…”
“At the bottom of the well you’ll see a tunnel. Down the tunnel, left at the first intersection, you’ll see a large metal gate. Go through the gate, take a right, through the rusty grate, then get up on the right wide pathway. You’ll see a door set back from the path. Go through it, then up the steps and through the first door on your left. That opens to a long hall – halfway down there is an opening to the left. Go through it and follow around to the right until you see a bridge crossing the water. Cross the bridge and turn to the right. Whatever you do, do not go straight into the large round room after crossing the bridge… Follow the path to the right, go up the steps, and go through the door on the left. Ignore whoever or whatever you see in that room, and they will ignore you. Go through the room, down the hall, and cross the bridge at the end of the hall. Take a left, go up some steps, into another room. If challenged, show your badges. Exit the other door, up the steps, and you’ll see a ladder. That takes you where you need to go. At the top of the ladder there will be someone waiting for you. They’ll ask how your trip was, and you will reply that you missed the sun. Give them the chest, and they’ll let you out a side door. Come back tomorrow for your payment.”
“I haven’t been down in ages, supposedly someone cleared the tunnels out a few weeks ago, but you never know what you’ll find down there. Good luck.”
Durawin
28-Apr-19 07:32 PM
Thanks
I whisper to Ramza You sure your friend likes you?
Octavious
28-Apr-19 07:33 PM
“I recommend we put the chest in the bag of holding and be on our way gentlemen?”
Durawin
28-Apr-19 07:34 PM
Agreed
Octavious
28-Apr-19 07:37 PM
Should I scout ahead gents?
I move to scout ahead...
20’ ahead on the streets. Keeping watch for others and minding the rooftops as well
1
Durawin
28-Apr-19 07:39 PM
how lit are the streets?
Octavious
28-Apr-19 07:40 PM
Hand resting on my short sword as I walk.
Durawin
28-Apr-19 07:41 PM
my wager is: the streets will be fine, but we'll be hit in the tunnels
Octavious
28-Apr-19 07:41 PM
I remain silent and keep walking...
Dungeon Master
28-Apr-19 07:42 PM
streets are pretty well-lit
make a perception check @Octavious
Octavious
28-Apr-19 07:42 PM
/r d20+4
Sidekick
BOT
28-Apr-19 07:42 PM
@Octavious: d20+4 = (5)+4 = 9
Octavious
28-Apr-19 07:43 PM
(Facepalm)
Dungeon Master
28-Apr-19 07:44 PM
streets seem pretty clear. when you exit the 'Grave you see a new set of two Protectors standing outside the door, but they just nod to you. No guards or other people walking on the street currently.
go ahead and make a stealth check too
Octavious
28-Apr-19 07:44 PM
/r d20+8
Sidekick
BOT
28-Apr-19 07:44 PM
@Octavious: d20+8 = (20)+8 = 28
Octavious
28-Apr-19 07:45 PM
Ohhhhhhh yeah
Durawin
28-Apr-19 07:45 PM
ahahahha
Octavious
28-Apr-19 07:45 PM
Well even if they are out there they can’t see me!
Dungeon Master
28-Apr-19 07:46 PM
you are the night!
Octavious
28-Apr-19 07:46 PM
I’m a shadow!
Dungeon Master
28-Apr-19 07:46 PM
you slink along the street, keeping to the shadows as best you can. after a few moments even the Protectors who watched you leave no longer know where you are
Octavious
28-Apr-19 07:47 PM
Continue moving toward the building.
And watch the gate.
Dungeon Master
28-Apr-19 07:51 PM
you are scouting ahead alone?
Octavious
28-Apr-19 07:52 PM
Yes.
20’
Dungeon Master
28-Apr-19 07:53 PM
ok, it only takes a few minutes to get to the house she talked about - she was right, it is impossible to miss. you sneak up to the metal gate, look around, and both the street and the courtyard seem empty
Octavious
28-Apr-19 07:55 PM
Check for traps on the gate.
Dungeon Master
28-Apr-19 07:55 PM
roll an investigation
Octavious
28-Apr-19 07:55 PM
/r d20+3
Sidekick
BOT
28-Apr-19 07:55 PM
@Octavious: d20+3 = (14)+3 = 17
Dungeon Master
28-Apr-19 07:56 PM
gate is definitely not trapped, though if does look a bit rusty - it might squeak a bit when opened
Octavious
28-Apr-19 07:56 PM
I attempt to unlatch and open the gate quietly.
Dungeon Master
28-Apr-19 07:57 PM
make another stealth check
Octavious
28-Apr-19 07:57 PM
/r d20+8
Sidekick
BOT
28-Apr-19 07:57 PM
@Octavious: d20+8 = (12)+8 = 20
Octavious
28-Apr-19 07:57 PM
Expertise for the win
Durawin
28-Apr-19 08:00 PM
Blind luck
Octavious
28-Apr-19 08:02 PM
+8 at level 3 is no joke.
Kalochex
28-Apr-19 08:02 PM
no kidding! My top skill is 5
Dungeon Master
28-Apr-19 08:07 PM
you dab a tiny bit of oil on a cloth, hold it in just the right spot, and are able to open the gate perfectly silently
Octavious
28-Apr-19 08:12 PM
Leave it unlatched and move to the well
Dungeon Master
28-Apr-19 08:12 PM
there is a large wooden cover on the well, looks pretty heavy
Octavious
28-Apr-19 08:12 PM
I’ll wait
Dungeon Master
28-Apr-19 08:12 PM
you are confident you could remove it by yourself, but not quietly
Octavious
28-Apr-19 08:13 PM
Check for traps
Dungeon Master
28-Apr-19 08:13 PM
roll investigation
Durawin
28-Apr-19 08:13 PM
The rest of us move to the gate and stare inside- quietly
Ramza
28-Apr-19 08:13 PM
Sensually*
Octavious
28-Apr-19 08:14 PM
/r d20+3
Sidekick
BOT
28-Apr-19 08:14 PM
@Octavious: d20+3 = (20)+3 = 23
Octavious
28-Apr-19 08:14 PM
Yessssss
Dungeon Master
28-Apr-19 08:15 PM
you are absolutely confident there are no traps. in fact, it looks well-used - there are definite signs the cover has been removed and replaced on multiple occasions over the past year or so
Ramza
28-Apr-19 08:18 PM
Let's move forward, steady as we have.
Octavious
28-Apr-19 08:19 PM
“I’m going to need some help. Quietly so we don’t disturb the locals.”
Ramza
28-Apr-19 08:21 PM
I'll assist
Octavious
28-Apr-19 08:21 PM
Annnnd we lift it?
Dungeon Master
28-Apr-19 08:22 PM
everyone who is helping, make a strength check
Durawin
28-Apr-19 08:22 PM
I'll help as well
!roll d20+1
RPBot
BOT
28-Apr-19 08:22 PM
@Durawin rolled 16. (15, 1)
Ramza
28-Apr-19 08:22 PM
/r d20+3
Sidekick
BOT
28-Apr-19 08:22 PM
@Ramza: d20+3 = (10)+3 = 13
Octavious
28-Apr-19 08:22 PM
/r d20-1
Sidekick
BOT
28-Apr-19 08:22 PM
@Octavious: d20-1 = (5)-1 = 4
Ramza
28-Apr-19 08:23 PM
Lol outstrengthed by the bard
Octavious
28-Apr-19 08:23 PM
Owwww
Ramza
28-Apr-19 08:23 PM
Oof
Durawin
28-Apr-19 08:23 PM
maybe you should just be sneaky-- ok?
Dungeon Master
28-Apr-19 08:26 PM
@Gumbar @Xavavor if you are here you can help (roll a strength check)
Xavavor
28-Apr-19 08:27 PM
i bet my mage hand can move more than i can...
Dungeon Master
28-Apr-19 08:27 PM
oh, -2 STR, lol
/r d20+2
Sidekick
BOT
28-Apr-19 08:27 PM
@Dungeon Master: d20+2 = (13)+2 = 15
Xavavor
28-Apr-19 08:27 PM
/r d20-2
Sidekick
BOT
28-Apr-19 08:27 PM
@Xavavor: d20-2 = (8)-2 = 6
Dungeon Master
28-Apr-19 08:28 PM
Gumbar steps up and helps, and between the five of you the cover is removed silently enough and placed to the side
in the well you see narrow steps that curve along the wall, leading down into the darkness.
Octavious
28-Apr-19 08:31 PM
“We have to put the cover back on on our way back in gents” I whisper
Durawin
28-Apr-19 08:39 PM
Meh. You're right.
Xavavor
28-Apr-19 08:40 PM
well, get to it boys... i summon my mage hand and give them all a pat on the back
(edited)
Dungeon Master
28-Apr-19 08:40 PM
there is a thick wooden beam above the well, you imagine there used to be a pulley with a rope and bucket on it back when the well was actually a well
Durawin
28-Apr-19 08:41 PM
Can we shift the lid back on straight once we're in the well?
Dungeon Master
28-Apr-19 08:41 PM
make an intelligence check
Durawin
28-Apr-19 08:41 PM
!roll d20+2
RPBot
BOT
28-Apr-19 08:41 PM
@Durawin rolled 7. (5, 2)
Durawin
28-Apr-19 08:42 PM
See- this is where you would have come in handy, Xava
Ramza
28-Apr-19 08:44 PM
I pull out my bundle of hempen rope with the intention of using it to make a pulley to get the lid at least most of the way on with less effort
Dungeon Master
28-Apr-19 08:44 PM
you are confident that might work
you pass the rope through one of the iron handles, and you think someone strong could hold it long enough for everyone to get through, then let the rope go after you are in.
Ramza
28-Apr-19 08:47 PM
I'm guessing gumbar is next strongest?
Wait nvm still thinking pally lol
Yeah he has 14
Dungeon Master
28-Apr-19 08:49 PM
anyone active right now make an intelligence check
Ramza
28-Apr-19 08:49 PM
/r d20+2
Sidekick
BOT
28-Apr-19 08:49 PM
@Ramza: d20+2 = (14)+2 = 16
Xavavor
28-Apr-19 08:50 PM
/r d20+2
Sidekick
BOT
28-Apr-19 08:50 PM
@Xavavor: d20+2 = (1)+2 = 3
Xavavor
28-Apr-19 08:50 PM
fuck yes
1
1
Ramza
28-Apr-19 08:58 PM
A stroke of inspiration strikes me, and I realize that while she insisted on staying out of combat, my good friend Rylef is but a short distance away. I curtly whisper that I will return, and go off to try to retrieve her to close the lid behind us.
Dungeon Master
28-Apr-19 08:59 PM
Ramza heads back to the 'Grave, explains the plan to Rylef, and she agrees to replace the cover after you go down. A few minutes later the two of them quietly enter the courtyard
she brought along some rope from the bar too
Ramza
28-Apr-19 09:03 PM
Between the two of us we fashion a pulley, and I go down into the well last. Once the rope is set loose again and out of the way, I quietly call out to Rylef to close it behind us. (unless I need to roll for any of this)
Dungeon Master
28-Apr-19 09:05 PM
nope, you all have time to do this quietly and slowly, no rolls needed
so who is heading down there first?
Octavious
28-Apr-19 09:06 PM
/r d20+1
Sidekick
BOT
28-Apr-19 09:06 PM
@Octavious: d20+1 = (20)+1 = 21
Durawin
28-Apr-19 09:07 PM
Octo is heading first- being the sneakiest
um, I've forgotten who all we have
Octo, Ramza , Me, Xava, Bongo, then Gumbar is my suggested order
Ramza
28-Apr-19 09:08 PM
That works for me
Octavious
28-Apr-19 09:08 PM
I can lead
Is there light?
Dungeon Master
28-Apr-19 09:09 PM
looks dark
Ramza
28-Apr-19 09:09 PM
Want to be careful of light tho
Octavious
28-Apr-19 09:09 PM
I have a hooded lantern. Let’s me dial light up and down as needed.
Otherwise it’s spells, torches and candles
Durawin
28-Apr-19 09:12 PM
I do have the light cantrip.
We have enough torches and such- plus the demi-humans
Dungeon Master
28-Apr-19 09:16 PM
As you get to the bottom of the well, you come out into an open circular room, with a large metal door leading to a curving hallway
Durawin
28-Apr-19 09:17 PM
forward at a cautious pace
Octavious
28-Apr-19 09:19 PM
Really quick... I cast prestidigitation on my short sword to create a small light.
Check the door for traps
Durawin
28-Apr-19 09:20 PM
can you dim that if needed?
Octavious
28-Apr-19 09:20 PM
It winks out at Will
1
Dungeon Master
28-Apr-19 09:21 PM
takes an action to dismiss an effect created by prestidigition, but I'll allow you to have the tip of your sword shine dimly out to 20' or so
the large metal door is closed, you all just walking through?
Gumbar
28-Apr-19 09:23 PM
Im here tell me what to murder
Durawin
28-Apr-19 09:23 PM
You heal now, remember?
Yes, we'll all walk through it
after Octavious checks for traps
Gumbar
28-Apr-19 09:24 PM
Oh yeah... heals
Octavious
28-Apr-19 09:38 PM
/r d20+3
Sidekick
BOT
28-Apr-19 09:38 PM
@Octavious: d20+3 = (4)+3 = 7
Dungeon Master
28-Apr-19 09:38 PM
looks fine to you!
Octavious
28-Apr-19 09:38 PM
“Door looks clear.”
I go to check if it’s locked?
Dungeon Master
28-Apr-19 09:39 PM
it is not locked
Octavious
28-Apr-19 09:39 PM
Open the door
Dungeon Master
28-Apr-19 09:40 PM
it opens - bit of a squeak, but not too loud
Octavious
28-Apr-19 09:41 PM
Take a look
And step in
Dungeon Master
28-Apr-19 09:42 PM
looks clear, though you can only see about 20' down the corridor (and that not well), assuming you are only using your sword as light
make a perception check
Octavious
28-Apr-19 09:44 PM
/r d20+4
Sidekick
BOT
28-Apr-19 09:44 PM
@Octavious: d20+4 = (7)+4 = 11
Dungeon Master
28-Apr-19 09:45 PM
seems very quiet
Octavious
28-Apr-19 09:45 PM
“Okay let’s go. Remember it’s left at the first intersection.”
Dungeon Master
28-Apr-19 09:46 PM
you continue down the corridor quietly. well, as quiet as you can be with two clanking party members
Ramza
28-Apr-19 09:46 PM
I clank quiet
Durawin
28-Apr-19 09:46 PM
"It seems remarkably grassy for an underground tunnel"
Dungeon Master
28-Apr-19 09:46 PM
not grass - green brackish water
Durawin
28-Apr-19 09:47 PM
AH!
Kalochex
28-Apr-19 09:47 PM
so clanking AND splashing
Octavious
28-Apr-19 09:47 PM
‘Shhhhh’
I move 10’ ahead of the party
Xavavor
28-Apr-19 09:47 PM
i shape water around each of my steps as to not get wet
wait, are we walking on the side path or down the middle?
Dungeon Master
28-Apr-19 09:48 PM
as you approach the first intersection your eyes can just barely make out flat shapes on the ground
Octavious
28-Apr-19 09:49 PM
How wide is the hall?
I hold position, and wait for the party to catch up.
Dungeon Master
28-Apr-19 09:50 PM
the corridor is roughly 20' wide, there is currently a 5' wide path set above the water
on the "left" side
that placement good?
Ramza
28-Apr-19 09:53 PM
That looks fine
Octavious
28-Apr-19 09:53 PM
I check out the flat shapes
Dungeon Master
28-Apr-19 09:54 PM
they appear to be bedrolls
Octavious
28-Apr-19 09:56 PM
I don’t mess with them and advise the party to do the same.
“We are in someone else’s ‘house’. Let’s not rummage through their ‘rooms’.
‘Shall we@move forwards?’
Durawin
28-Apr-19 10:00 PM
Aye
Following the directions our wonderful guide gave us
Octavious
28-Apr-19 10:00 PM
I move 15’ ahead of the party
Dungeon Master
28-Apr-19 10:01 PM
to your left you see the faint outline of another large metal gate, this one is open
make another perception check
Octavious
28-Apr-19 10:01 PM
/r d20+4
Sidekick
BOT
28-Apr-19 10:01 PM
@Octavious: d20+4 = (12)+4 = 16
Octavious
28-Apr-19 10:02 PM
(I know we are looking for a metal gate but she didn’t mention a turn...)
Dungeon Master
28-Apr-19 10:02 PM
as you get closer to the gate you notice it seems non-functional, bit of it almost seem... melted
Octavious
28-Apr-19 10:02 PM
‘Hmmm something seems awry.’
Durawin
28-Apr-19 10:02 PM
Melted....
Octavious
28-Apr-19 10:02 PM
I wait for the party to catch up
Durawin
28-Apr-19 10:04 PM
We come forward and examine the gate
Ramza
28-Apr-19 10:04 PM
Is it still passable?
Octavious
28-Apr-19 10:05 PM
It’s wide open
Dungeon Master
28-Apr-19 10:06 PM
the gate is open, but as you get close you see it leads to a 5' drop into another channel
Ramza
28-Apr-19 10:06 PM
Ah, glossed over. I too would like to examine
Octavious
28-Apr-19 10:06 PM
Well? What could melt a gate like that?
I step through the gate while they examine it but stay within 5’ of it
Xavavor
28-Apr-19 10:07 PM
does it look magically done?
Dungeon Master
28-Apr-19 10:07 PM
I'm not sure a magically melted gate would look any different than a mundanely melted gate
Durawin
28-Apr-19 10:08 PM
Well- its melted, and with no apparent cause, so lets push on
Dungeon Master
28-Apr-19 10:08 PM
@Octavious as you step through you see the 5' drop into the channel directly in front of you. across the channel you can barely see another ledge the same height as the level you are on
Xavavor
28-Apr-19 10:08 PM
im...not sure either...
Durawin
28-Apr-19 10:08 PM
Doesn't look like it was melted 15 minutes ago, so we should be ok
-ish
Dungeon Master
28-Apr-19 10:09 PM
it is definitely not hot to the touch, whatever it was was some time ago
i.e. not today
Ramza
28-Apr-19 10:10 PM
Should be able to cross with little effort
Octavious
28-Apr-19 10:10 PM
Any boards or anything else used to cross?
Just curious... does the gate look like it was melted from my side or the other side?
Dungeon Master
28-Apr-19 10:12 PM
make an investigation check
and there is no wood in sight - no boards or anything
Durawin
28-Apr-19 10:13 PM
Well- the directions say "take a right through the rusty gate"
Octavious
28-Apr-19 10:13 PM
/r d20+3
Sidekick
BOT
28-Apr-19 10:13 PM
@Octavious: d20+3 = (1)+3 = 4
Octavious
28-Apr-19 10:13 PM
Looks meaty
Melty
Dungeon Master
28-Apr-19 10:14 PM
can't tell direction
@Durawin this gate is definitely not rusty
Durawin
28-Apr-19 10:14 PM
I know.. .but:
Go through the gate, take a right,
so we should go right- until we see a rusty gate
Octavious
28-Apr-19 10:15 PM
It’s a grate to the right
I have my notes
Dungeon Master
28-Apr-19 10:15 PM
so do you hop down?
Durawin
28-Apr-19 10:16 PM
This is definitely a Large metal gate.... we should go right
Octavious
28-Apr-19 10:16 PM
I step down
How wide is the channel?
Dungeon Master
28-Apr-19 10:19 PM
channel is about 20' wide at the bottom
the channel leads both to the left and the right
(your left and right)
Ramza
28-Apr-19 10:21 PM
Right it is then, yes?
Octavious
28-Apr-19 10:21 PM
Not yet
Dungeon Master
28-Apr-19 10:21 PM
part of the platform on the other side seems elevated - you see stairs up
Octavious
28-Apr-19 10:21 PM
What’s forward
We go forward
Dungeon Master
28-Apr-19 10:21 PM
solid wall
Octavious
28-Apr-19 10:21 PM
I see stairs
Up
Durawin
28-Apr-19 10:21 PM
stairs...
Octavious
28-Apr-19 10:21 PM
I go toward the stairs.
It say go through the gate, take a right, through the rusty grate,
In the notes
So go right then?
Durawin
28-Apr-19 10:23 PM
and there was aton more stuff BEFORE the steps
Octavious
28-Apr-19 10:23 PM
Or forward and right through the rusty grate?
Dungeon Master
28-Apr-19 10:23 PM
looking at the map, M-15/N-15 are at the same level as the gate was, so 5' above you. the steps at M/N-16/17 lead up a further 10' or so, leading to the platform (M/N-18/19/20/21), which you cannot see the top of
Durawin
28-Apr-19 10:23 PM
We go right
Octavious
28-Apr-19 10:23 PM
Should we check the top of the stairs so nothing shoots us in the back first?
Ramza
28-Apr-19 10:24 PM
Nothing stopping us from doubling back if we choose incorrectly
Octavious
28-Apr-19 10:24 PM
True, except death
Durawin
28-Apr-19 10:24 PM
we have a cleric
we're set
we go right
Ramza
28-Apr-19 10:25 PM
I'm immortal remember
Dungeon Master
28-Apr-19 10:27 PM
everyone else hops down?
Durawin
28-Apr-19 10:27 PM
Yes
Dungeon Master
28-Apr-19 10:27 PM
I assume someone helps the dwarf and halfling down the drop twice their size?
everyone make a stealth check once you get down in the channel. @Ramza don't forget both you and gumbar have disadvantage
Octavious
28-Apr-19 10:28 PM
I’m checking the top of the stairs to make sure they are clear first
/r d20+8
Sidekick
BOT
28-Apr-19 10:29 PM
@Octavious: d20+8 = (4)+8 = 12
Ramza
28-Apr-19 10:29 PM
Lol j got him
Durawin
28-Apr-19 10:29 PM
Its only 5' Its not quite twice as tall as the halfling
Ramza
28-Apr-19 10:29 PM
I*
Durawin
28-Apr-19 10:29 PM
/r d20+4
Sidekick
BOT
28-Apr-19 10:29 PM
@Durawin: d20+4 = (19)+4 = 23
Ramza
28-Apr-19 10:29 PM
Me first
Xavavor
28-Apr-19 10:30 PM
/r d20+1
Sidekick
BOT
28-Apr-19 10:30 PM
@Xavavor: d20+1 = (8)+1 = 9
Ramza
28-Apr-19 10:30 PM
/repeat (d20+1, 2)
/r d20+1
Sidekick
BOT
28-Apr-19 10:30 PM
@Ramza: d20+1 = (19)+1 = 20
Ramza
28-Apr-19 10:30 PM
/r d20+1
Sidekick
BOT
28-Apr-19 10:30 PM
@Ramza: d20+1 = (11)+1 = 12
Dungeon Master
28-Apr-19 10:30 PM
@Octavious make an athletics check to climb the other side of the channel
Ramza
28-Apr-19 10:30 PM
12 for me, Gumbar next
/r d20-1
Sidekick
BOT
28-Apr-19 10:31 PM
@Ramza: d20-1 = (19)-1 = 18
Ramza
28-Apr-19 10:31 PM
/r d20-1
Sidekick
BOT
28-Apr-19 10:31 PM
@Ramza: d20-1 = (20)-1 = 19
Octavious
28-Apr-19 10:32 PM
I’m taking the stairs... how am I climbing?
Dungeon Master
28-Apr-19 10:33 PM
see my earlier comment - there are no stairs from the bottom of the channel up. the stairs start on the "side path" the same height above the channel as what you just hopped down from
Octavious
28-Apr-19 10:35 PM
Ohhh
Can I parkour up with acrobatics?
Dungeon Master
28-Apr-19 10:36 PM
nope. climbing is always athletics. people trying to use acrobatics to climb because their dex is higher than their str is actually a huge pet peeve of mine
even with parkour you need raw strength to get yourself up higher
where do you guys position yourselves in the channel after hopping down, while octavious climbs the wall on the other side of the channel?
Xavavor
28-Apr-19 10:41 PM
pretty much right where i hop down at
Octavious
28-Apr-19 10:41 PM
/r d20-1
Sidekick
BOT
28-Apr-19 10:41 PM
@Octavious: d20-1 = (7)-1 = 6
Octavious
28-Apr-19 10:41 PM
Fuuuuuucc....
Durawin
28-Apr-19 10:41 PM
you burned all that roll luck earlier
Octavious
28-Apr-19 10:41 PM
Statistical inevitably
I don’t make it up.
Dungeon Master
28-Apr-19 10:42 PM
let me figure out where everyone is before I deal with the climb
you'll make it up, the roll is just to see how long it takes you
@Ramza @Durawin where are you (and Gumbar)?
squares if you can give them, just to make it easier for me to visualize
Ramza
28-Apr-19 10:47 PM
Let's say I14 for me, and I15 for Gumbar
That's i, not L
Dungeon Master
28-Apr-19 10:48 PM
@Durawin ?
Octavious
28-Apr-19 10:51 PM
Running leap and second try. It’s only 5’ up. I should be able to just haul myself up.
Ramza
28-Apr-19 10:52 PM
He hasn't even calculated your first try yet lol, slow down
Octavious
28-Apr-19 10:52 PM
Oh dude I failed
Ramza
28-Apr-19 10:54 PM
"you'll make it up, the roll is just to see how long it takes you"
Dungeon Master
28-Apr-19 10:55 PM
ok, so I'll assume Durawinwin is just in front of Xavavor.
first, let me say to @Ramza I swear thing were exactly where they are before you told me where you were.....
second, @Octavious as you jump up to grab the lip of the walkway, you hear an odd noise on the other side of the tunnel
third, everyone please roll initiative
Ramza
28-Apr-19 10:57 PM
Okay, that's hilarious lol
HI FRIEND
Dungeon Master
28-Apr-19 10:57 PM
when you say I-14 I almost spit out the root beer I was drinking
Ramza
28-Apr-19 10:57 PM
You can't make this up! First roll is for me, second for Gumbar
/r d20+1
Sidekick
BOT
28-Apr-19 10:58 PM
@Ramza: d20+1 = (11)+1 = 12
Dungeon Master
28-Apr-19 10:58 PM
everyone hears a noise, turns, and can just barely see a large... cube... maybe 7' per side, slowly moving off the lip of the raised platform
Ramza
28-Apr-19 10:58 PM
/r d20-1
Sidekick
BOT
28-Apr-19 10:58 PM
@Ramza: d20-1 = (12)-1 = 11
Dungeon Master
28-Apr-19 10:59 PM
/r d20
Sidekick
BOT
28-Apr-19 10:59 PM
@Dungeon Master: d20 = (17) = 17
Dungeon Master
28-Apr-19 10:59 PM
/r d20+2
Sidekick
BOT
28-Apr-19 10:59 PM
@Dungeon Master: d20+2 = (5)+2 = 7
Octavious
28-Apr-19 11:08 PM
/r d20+4
Sidekick
BOT
28-Apr-19 11:08 PM
@Octavious: d20+4 = (15)+4 = 19
Octavious
28-Apr-19 11:09 PM
Oh snap...
Durawin
28-Apr-19 11:26 PM
you roll for me DMie?
Octavious
28-Apr-19 11:27 PM
Meg
Negative
Durawin
28-Apr-19 11:27 PM
rgr
/r d20+4 #Initiative
Sidekick
BOT
28-Apr-19 11:27 PM
@Durawin: d20+4 Initiative = (20)+4 = 24
Durawin
28-Apr-19 11:28 PM
Snap right back atcha!!
Octavious
28-Apr-19 11:28 PM
Baller
Durawin
28-Apr-19 11:28 PM
and now- the 1's shall flow
Ramza
28-Apr-19 11:33 PM
As is tradition
Ima get cubed
Durawin
28-Apr-19 11:35 PM
Don't be a square!
Durawin
28-Apr-19 11:44 PM
I mean, the thought of combat with this creature does turn my knees to jelly
1
Xavavor
29-Apr-19 01:23 AM
/r d20+1
Sidekick
BOT
29-Apr-19 01:23 AM
@Xavavor: d20+1 = (10)+1 = 11
Dungeon Master
29-Apr-19 06:38 PM
@Durawin you are up! you hear a noise coming from down the tunnel - you think it might be behind @Ramza, but you can't see anything. You can only barely see Ramza actually (anything outside the yellow light is pitch black).
Durawin
29-Apr-19 06:47 PM
gimme a few
Dungeon Master
29-Apr-19 06:47 PM
no rush, as soon as the sun goes down I'm putting the battle of winterfell on and turning off everything
Durawin
29-Apr-19 06:52 PM
but its not dark for 6 hours!
Durawin
29-Apr-19 07:14 PM
How long will it take me to cast light on my sword?
Dungeon Master
29-Apr-19 07:14 PM
Light is an action
Durawin
29-Apr-19 07:14 PM
Ok- let me do that then
Dungeon Master
29-Apr-19 07:15 PM
ok, between your sword and octavious' sword the area is fairly well-lit. do you want to move?
Durawin
29-Apr-19 07:16 PM
I'll move closer to Ramza- keeping that meat shield in my way J14 if you please
Dungeon Master
29-Apr-19 07:21 PM
@Octavious Octavious is up - thanks to Durawinwin the creature is now well lit - it sits 5' above Ramza, and is a pretty massive semi-solid cube.
Ramza
29-Apr-19 07:34 PM
(Actually pretty convenient that the two tanks are in front of the mob lol)
Octavious
29-Apr-19 08:07 PM
I loud whisper to Ramza to “get away from the ledge there’s something up there!” And move to L19 and grab a torch out of my bag.
The candlelight from my prestidigitation spell isn’t going to cut it
Dungeon Master
29-Apr-19 09:32 PM
you grab your torch as you move, pulling it out and lighting it in one smooth action while moving to a more advantageous position.
as you do so you see the large cube shudder slightly and begin to move
it slides off the ledge and with a loud "plop" it lands right next to Ramza and Durawinwin
@Ramza you watch as a large pseudopod forms from the cube and swings at your face
/r d20+4
Dungeon Master
29-Apr-19 09:35 PM
(lights moved for sake of convenience - with octavious' torch and durawin's spell, you can see everything uncovered pretty well.)
Sidekick
BOT
29-Apr-19 09:36 PM
@Dungeon Master: d20+4 = (7)+4 = 11
Dungeon Master
29-Apr-19 09:37 PM
it connects, but doesn't penetrate your armor
@Ramza you are up
Ramza
29-Apr-19 09:51 PM
I note the fire's effect, and call out to keep the flame close. As both my hands are occupied, I stand pat and take a mighty swing with my greatsword.
Dungeon Master
29-Apr-19 09:51 PM
roll to hit!
Ramza
29-Apr-19 09:51 PM
/r d20+5
Sidekick
BOT
29-Apr-19 09:51 PM
@Ramza: d20+5 = (12)+5 = 17
Ramza
29-Apr-19 09:52 PM
Lmao
/r 2d6+3
Sidekick
BOT
29-Apr-19 09:52 PM
@Ramza: 2d6+3 = (2+1)+3 = 6
Ramza
29-Apr-19 09:53 PM
/r 1d6
Sidekick
BOT
29-Apr-19 09:53 PM
@Ramza: 1d6 = (2) = 2
Ramza
29-Apr-19 09:53 PM
So 7
Dungeon Master
29-Apr-19 09:54 PM
your mighty swing takes off a small corner of the cube - it doesn't seem to notice!
1
@Xavavor your turn!
Bongo
29-Apr-19 11:28 PM
Am I too light to roll initiative or take a turn?
Ramza
30-Apr-19 12:10 AM
Lol wow, sorry bongo! I'd prob just go ahead and roll and let DM decide tomorrow how to work your turn in depending on how you roll
Gumbar
30-Apr-19 12:45 AM
am i still alive?
its been a busy couple o days
Durawin
30-Apr-19 12:47 AM
Yup- you're alive.. for now
Xavavor
30-Apr-19 02:42 AM
ill move to L-20, and ELDRITCH BLAST
/r d20+6
Sidekick
BOT
30-Apr-19 02:42 AM
@Xavavor: d20+6 = (13)+6 = 19
Xavavor
30-Apr-19 02:42 AM
/r d10+4
Sidekick
BOT
30-Apr-19 02:42 AM
@Xavavor: d10+4 = (3)+4 = 7
Dungeon Master
30-Apr-19 05:11 PM
your blast of arcane force shakes the creature, and a few bits fall off.
@Gumbar you are up
Gumbar
30-Apr-19 06:53 PM
1 sec
Gumbar
30-Apr-19 07:00 PM
Ima sacred flame it.
Dungeon Master
30-Apr-19 07:03 PM
/r d20-4
Sidekick
BOT
30-Apr-19 07:03 PM
@Dungeon Master: d20-4 = (10)-4 = 6
Dungeon Master
30-Apr-19 07:03 PM
the giant cube of jello does not dodge your flame
Gumbar
30-Apr-19 07:03 PM
!r 1d8
RPBot
BOT
30-Apr-19 07:03 PM
@Gumbar, Unknown command. Use !help or @RPBot#4161 help to view the list of all commands.
Gumbar
30-Apr-19 07:04 PM
!roll 1d8
RPBot
BOT
30-Apr-19 07:04 PM
@Gumbar rolled 8.
Dungeon Master
30-Apr-19 07:04 PM
you burn a small part of the cube, which falls off, charred!
@Bongo you are up!
Gumbar
30-Apr-19 07:04 PM
Yummy
Dungeon Master
30-Apr-19 07:04 PM
oh, do you move?
Gumbar
30-Apr-19 07:04 PM
Lemme consult the map again
Yes. Directly south of Durawin to add to the battle line
Dungeon Master
30-Apr-19 07:06 PM
k
@Bongo when you are ready
Bongo
30-Apr-19 10:44 PM
ready
I cast Firebolt
/r d20 +6
Sidekick
BOT
30-Apr-19 10:44 PM
@Bongo: d20 +6 = (9) +6 = 15
Bongo
30-Apr-19 10:44 PM
/d10
/r d10
Sidekick
BOT
30-Apr-19 10:44 PM
@Bongo: d10 = (4) = 4
Bongo
30-Apr-19 10:45 PM
meh
Durawin
30-Apr-19 11:24 PM
every bit helps!
Octavious
30-Apr-19 11:25 PM
Make it die!
Dungeon Master
01-May-19 07:39 AM
Your bolt of fire does seem to singe it a bit - it is start look look noticeably smaller than when you first saw it
@Bongo do you want to move?
@Durawin your turn
Bongo
01-May-19 10:02 PM
Uh, sure. But not into melee range
Durawin
01-May-19 10:02 PM
ok
Shoot- thunderwave would probably be a bad idea
Let me cast Vicious Mockery then
!roll d4
RPBot
BOT
01-May-19 10:04 PM
@Durawin rolled 2.
Durawin
01-May-19 10:05 PM
Or would a Cube "hear" me??
Dungeon Master
01-May-19 10:20 PM
why would thunderwave be a bad idea?
also, you are pretty sure the giant gelatinous cube cannot hear - at least it has no sensory organs of any kind which you can see
Ramza
01-May-19 10:22 PM
But obviously no likey fire
Dungeon Master
01-May-19 10:42 PM
FWIW Thunderwave is a 15' cube originating from you, not centered on you, so you can place it to only hit the bad guy. though Thunderwave is very loud.....
Durawin
01-May-19 10:45 PM
WE're underground. Bad things happen when loud noises are underground
Booms are bad in an enclosed space...
Dungeon Master
01-May-19 10:45 PM
True
So vicious mockery?
Durawin
01-May-19 10:47 PM
Yes
Dungeon Master
01-May-19 10:48 PM
You let out a string of unpleasant words... but nothing happens. It appears the cube has no method of hearing and was thus unaffected.
Durawin
01-May-19 10:48 PM
Okis
Dungeon Master
01-May-19 10:49 PM
@Octavious Octavious is up
Octavious
01-May-19 10:52 PM
So what did I see when the fire bolt hit?
Dungeon Master
01-May-19 10:53 PM
It definitely singed the creature - a few bits fell off, burned
Octavious
01-May-19 10:54 PM
I rush forward and attack with my short sword and bonus attack with the torch.
/r d20+4
Sidekick
BOT
01-May-19 10:54 PM
@Octavious: d20+4 = (2)+4 = 6
Octavious
01-May-19 10:55 PM
Bonus attack /r d20+4
/r d20+4
Sidekick
BOT
01-May-19 10:55 PM
@Octavious: d20+4 = (19)+4 = 23
Dungeon Master
01-May-19 10:56 PM
For the second attack (with the torch) just do a d20 plus strength - no proficiency since it is an improvised weapon
Though we can use that roll, both attacks hit. Roll damage on the sword and an extra 1d6 fire for the torch
Octavious
01-May-19 11:02 PM
Sneak attack because I’m adjacent to Durawin?
Dungeon Master
01-May-19 11:03 PM
Sneak attack because it is engaged with three allies, definitely
Octavious
01-May-19 11:04 PM
/r 4d6
Sidekick
BOT
01-May-19 11:04 PM
@Octavious: 4d6 = (2+4+6+2) = 14
Octavious
01-May-19 11:06 PM
I can’t believe the 6 hit!
Dungeon Master
01-May-19 11:07 PM
Your double blow seems to take it aback a bit - more of the creature's form falls to the floor.
(edited)
Dungeon Master
02-May-19 07:09 AM
It is at this point you can start to see dark objects in the cube - past meals perhaps?
Ramza
02-May-19 02:16 PM
"gross"
Octavious
02-May-19 04:08 PM
How big are the objects?
Durawin
02-May-19 05:04 PM
I believe its the Cube's turn
Dungeon Master
02-May-19 05:15 PM
@Octavious at this point you can't really tell
and yes, it is the cube's turn
the creature, seemingly unaffected by your assault (other than dropping bits of itself left and right!) shudders and moves directly forward. @Octavious @Durawin @Gumbar In need you three to make dexterity saving throws as the creature forces itself into your spaces
Gumbar
02-May-19 05:17 PM
!r d20-1
RPBot
BOT
02-May-19 05:17 PM
@Gumbar, Unknown command. Use !help or @RPBot#4161 help to view the list of all commands.
Gumbar
02-May-19 05:18 PM
!roll d20-1
RPBot
BOT
02-May-19 05:18 PM
@Gumbar rolled 9. (10, -1)
Gumbar
02-May-19 05:18 PM
fuuuuck
Dungeon Master
02-May-19 05:18 PM
indeed
Gumbar
02-May-19 05:19 PM
this not gon be good lol
Dungeon Master
02-May-19 05:20 PM
it just wants to hug you
Gumbar
02-May-19 05:20 PM
yeah......or use me as a sex toy
Durawin
02-May-19 05:34 PM
ugh- one sec
!roll d20+3
RPBot
BOT
02-May-19 05:34 PM
@Durawin rolled 10. (7, 3)
Durawin
02-May-19 05:34 PM
meh
better than Gumbar
Dungeon Master
02-May-19 05:35 PM
ohdam
if Octavious fails y'all are gonna be in a very bad spot
Gumbar
02-May-19 06:04 PM
indeed
Dungeon Master
02-May-19 07:35 PM
@Octavious when you get back please make a dexterity saving throw as the massive cube forces itself into your space
Octavious
02-May-19 09:10 PM
/r d20+6
Sidekick
BOT
02-May-19 09:10 PM
@Octavious: d20+6 = (13)+6 = 19
Octavious
02-May-19 09:11 PM
Rogue agility for the win!
Dungeon Master
02-May-19 09:11 PM
as the creature jolts forward, quicker than you expected, the rogue deftly dodges out of the way
the bard and cleric are not so lucky
Octavious
02-May-19 09:12 PM
Snap
Dungeon Master
02-May-19 09:12 PM
/r 3d6
Sidekick
BOT
02-May-19 09:12 PM
@Dungeon Master: 3d6 = (3+5+4) = 12
Dungeon Master
02-May-19 09:12 PM
@Durawin @Gumbar each of you take 12 acid damage as you are entirely engulfed by the creature
Gumbar
02-May-19 09:13 PM
fuuuuu
Dungeon Master
02-May-19 09:14 PM
@Ramza you watch as the cube moves forward, completely surrounding your friends. it is your turn
Octavious
02-May-19 09:14 PM
This now takes down my ability to lay down the damage in attacks... we gotta get the cleric out!
Dungeon Master
02-May-19 09:16 PM
@Durawin @Gumbar go ahead and make perception checks
while we wait for Ramza
Gumbar
02-May-19 09:19 PM
!roll d20+2
RPBot
BOT
02-May-19 09:19 PM
@Gumbar rolled 10. (8, 2)
Dungeon Master
02-May-19 09:19 PM
as you struggle inside the cube you get the sense you are not the only one trying to escape
Ramza
02-May-19 09:33 PM
I am obviously taken aback, but attempt to land hits that aren't close to the now trapped party members
/r d20+5
Sidekick
BOT
02-May-19 09:34 PM
@Ramza: d20+5 = (13)+5 = 18
Ramza
02-May-19 09:34 PM
/r 2d6+3
Sidekick
BOT
02-May-19 09:34 PM
@Ramza: 2d6+3 = (4+1)+3 = 8
Ramza
02-May-19 09:34 PM
/r 1d6
Sidekick
BOT
02-May-19 09:34 PM
@Ramza: 1d6 = (4) = 4
Ramza
02-May-19 09:34 PM
So 11
Durawin
02-May-19 09:39 PM
/r d20+1
Sidekick
BOT
02-May-19 09:39 PM
@Durawin: d20+1 = (20)+1 = 21
Gumbar
02-May-19 09:39 PM
epic perception
Dungeon Master
02-May-19 09:40 PM
Your blow slices a sizeable chunk off the corner - the cube is looking substantially smaller and less perfectly-formed than it did when you first encountered it
@Durawin while inside the creature you feel a hand that is not your own - it is hard to tell, but you think it has scales....
Durawin
02-May-19 09:41 PM
EWWWWWW!
Well- in for a penny... I reach for it
Dungeon Master
02-May-19 09:41 PM
Xavavor starts looking a little nervous, then raises his hand and lets loose an Eldritch Blast
/r d20+6
Sidekick
BOT
02-May-19 09:41 PM
@Dungeon Master: d20+6 = (4)+6 = 10
Dungeon Master
02-May-19 09:42 PM
/r 1d10+4
Sidekick
BOT
02-May-19 09:42 PM
@Dungeon Master: 1d10+4 = (4)+4 = 8
Dungeon Master
02-May-19 09:42 PM
he blasts another chunks of goo off the creature!
@Gumbar you are up!
Gumbar
02-May-19 09:42 PM
arent i stuck inside this thing?
OOOOH 1 sec
can i inflict wounds from inside it?
Dungeon Master
02-May-19 09:43 PM
you are currently restrained, you cannot breathe, and you feel your skin burning as the acidic interior of the creature affects you
Durawin
02-May-19 09:43 PM
Glub glub GLUB!
Dungeon Master
02-May-19 09:44 PM
hmmm... you cannot breathe, and Inflict Wounds has a verbal component.... I'll say you can try it, but it will be a melee spell attack with disadvantage
Gumbar
02-May-19 09:45 PM
melee, with my normal mace attack modifier?
Dungeon Master
02-May-19 09:45 PM
as you are restrained, all your attacks have disadvantage
you can try to break out if you like
Gumbar
02-May-19 09:46 PM
right, but melee, not spell, so i use the +2 attack modifier, not the +4 from spells?
Dungeon Master
02-May-19 09:46 PM
you have +4 for both
2 from STR or WIS (melee or spell), plus 2 from Proficiency bonus
Gumbar
02-May-19 09:46 PM
i have no idea what i was looking at, so yeah, i will roll with the +4 with disadvantage
Dungeon Master
02-May-19 09:46 PM
inflict wounds?
Gumbar
02-May-19 09:46 PM
how damaged is this thing lookin?
Dungeon Master
02-May-19 09:47 PM
it is looking pretty ragged
not on death's door, but not great
Gumbar
02-May-19 09:47 PM
then yeah, level 1 inflict wounds
!roll d20+4
RPBot
BOT
02-May-19 09:47 PM
@Gumbar rolled 19. (15, 4)
Gumbar
02-May-19 09:47 PM
!roll d20+4
RPBot
BOT
02-May-19 09:47 PM
@Gumbar rolled 18. (14, 4)
Gumbar
02-May-19 09:47 PM
not bad me
Durawin
02-May-19 09:47 PM
yesss!
Dungeon Master
02-May-19 09:47 PM
roll damage!
Gumbar
02-May-19 09:47 PM
!roll 3d10
RPBot
BOT
02-May-19 09:47 PM
@Gumbar rolled 13. (2 + 8 + 3 = 13)
Gumbar
02-May-19 09:47 PM
fuh
less than half
Durawin
02-May-19 09:48 PM
I still love you!
Dungeon Master
02-May-19 09:48 PM
the cube shudders in pain - a strange sensation for it
it definitely felt that
@Bongo you are up
Bongo, seeing how it did not care for Octavious' fire, will fling a firebolt at the creature
/r d20+6
Sidekick
BOT
02-May-19 09:52 PM
@Dungeon Master: d20+6 = (13)+6 = 19
Dungeon Master
02-May-19 09:52 PM
/r 1d10
Sidekick
BOT
02-May-19 09:52 PM
@Dungeon Master: 1d10 = (1) = 1
Durawin
02-May-19 09:52 PM
seriously?
Dungeon Master
02-May-19 09:52 PM
part of the cube is slightly warm....
Gumbar
02-May-19 09:53 PM
ahahaha
Dungeon Master
02-May-19 09:53 PM
@Durawin you are up! you, like gumbar and the mystery person, are restrained, you cannot breathe, and you feel acid burning your skin
you can try to break out of the cube, or you can attack it from inside
Durawin
02-May-19 09:54 PM
what would I need to do to try to break out?
Dungeon Master
02-May-19 09:54 PM
STR check
and that would be your action
Durawin
02-May-19 09:55 PM
Heck with it.. C'mon, Leroy, side with me.... Thunderwave, 2nd Level
Dungeon Master
02-May-19 09:55 PM
oooo
CON save, right?
Durawin
02-May-19 09:55 PM
Yup
Dungeon Master
02-May-19 09:55 PM
does it have a verbal component?
Durawin
02-May-19 09:56 PM
Yes
Dungeon Master
02-May-19 09:57 PM
I'll give you a choice - either the cube can have advantage on its saving throw due to you being engulfed and having difficult forming the words, or you can ignore the pain (taking 1d6 acid damage) and it takes a normal save
Durawin
02-May-19 09:57 PM
I take the first
Dungeon Master
02-May-19 09:58 PM
/r repeat (d20+5, 2)
Sidekick
BOT
02-May-19 09:58 PM
@Dungeon Master: repeat (d20+5, 2) = (8)+5 = 13, (19)+5 = 24
Durawin
02-May-19 09:58 PM
I don't have 1d6 to spare)
Dungeon Master
02-May-19 09:58 PM
I assume a 24 suceeds?
Durawin
02-May-19 09:58 PM
Yup- con 13
so it'll take half
!roll 3d8
RPBot
BOT
02-May-19 09:58 PM
@Durawin rolled 14. (3 + 3 + 8 = 14)
Dungeon Master
02-May-19 09:58 PM
so 7 thunder damage?
Gumbar
02-May-19 09:58 PM
not bad sir
Durawin
02-May-19 09:58 PM
yes
Dungeon Master
02-May-19 09:59 PM
Cube is looking pretty hurt now, as you almost shake it apart from the inside
those outside the cube hear a very muffled crack from inside the creature
Durawin
02-May-19 09:59 PM
I made a toot, guys!!
Dungeon Master
02-May-19 10:00 PM
@Octavious you are up! you are next to the cube, having dodged out of the way while seeing two of your allies be engulfed by it. as it is severely diminished in size you can see Ramza on the other side of the cube, almost flanking it with you.
Octavious
02-May-19 10:04 PM
I step adjacent to Ramza and stab into it with my short sword...
Dungeon Master
02-May-19 10:05 PM
FWIW you don't have to be adjacent to an ally to get sneak attack, in case you didn't know - as long as an ally is within 5' of the creature you attack you get it
Octavious
02-May-19 10:05 PM
Oh well in that case I stab away from my side.
Dungeon Master
02-May-19 10:05 PM
roll to hit!
Octavious
02-May-19 10:06 PM
/r d20+6
Sidekick
BOT
02-May-19 10:06 PM
@Octavious: d20+6 = (16)+6 = 22
Dungeon Master
02-May-19 10:06 PM
that's a hit!
roll for damage!
(and please roll high....)
Octavious
02-May-19 10:06 PM
/r 3d6+4
Sidekick
BOT
02-May-19 10:06 PM
@Octavious: 3d6+4 = (1+3+2)+4 = 10
Octavious
02-May-19 10:07 PM
Bonus attack with torch...
Dungeon Master
02-May-19 10:07 PM
you sword sinks into the creature, who can barely maintain its form
roll just a d20-1
melee attack w/o prof
Octavious
02-May-19 10:07 PM
/r d20-1
Sidekick
BOT
02-May-19 10:07 PM
@Octavious: d20-1 = (16)-1 = 15
Octavious
02-May-19 10:08 PM
/r d6
Sidekick
BOT
02-May-19 10:08 PM
@Octavious: d6 = (4) = 4
Dungeon Master
02-May-19 10:08 PM
The creature is on death's door, no longer in cube form, but somehow still cohesive
it is the cube's turn
Gumbar
02-May-19 10:09 PM
Dungeon Master
02-May-19 10:09 PM
/r 6d6
Sidekick
BOT
02-May-19 10:09 PM
@Dungeon Master: 6d6 = (5+4+6+5+5+1) = 26
Durawin
02-May-19 10:09 PM
Hmm- not sure, but I may be dead
Dungeon Master
02-May-19 10:09 PM
@Durawin and @Gumbar you each take 26 acid damage as the creatures form burns into your skin
Gumbar
02-May-19 10:09 PM
me too...
Dungeon Master
02-May-19 10:09 PM
Gumbar falls unconcious
Durawinwin instantly dies....
Octavious
02-May-19 10:10 PM
Bonus action to disengage and move away
Wait I cant
Crap
Dungeon Master
02-May-19 10:10 PM
where do you move to?
Octavious
02-May-19 10:10 PM
I bonus auctioned a second attack
Dungeon Master
02-May-19 10:10 PM
oh damn
that is unfortunate
the cube struggles to form a pseudopod to attack the evil being which just stabbed it so thoroughly
/4 d20+4
/r d20+4
Sidekick
BOT
02-May-19 10:11 PM
@Dungeon Master: d20+4 = (13)+4 = 17
Dungeon Master
02-May-19 10:11 PM
does a 17 hit?
Octavious
02-May-19 10:11 PM
Damnit
Yes
Dungeon Master
02-May-19 10:11 PM
/r 3d6
Sidekick
BOT
02-May-19 10:11 PM
@Dungeon Master: 3d6 = (1+3+6) = 10
Octavious
02-May-19 10:11 PM
I’m alive!
Dungeon Master
02-May-19 10:12 PM
you take 10 acid damage as it slaps you in the face
Octavious
02-May-19 10:12 PM
Owwwwww
I’m hurting
Dungeon Master
02-May-19 10:12 PM
@ramza you are up, the creature looks like a stiff breeze could probably destroy it
Octavious
02-May-19 10:12 PM
You can do this!
Gumbar
02-May-19 10:15 PM
ramza gonna raise that greatsword and slap this bitch in the slime
!roll d20+5
RPBot
BOT
02-May-19 10:16 PM
@Gumbar rolled 15. (10, 5)
@Gumbar rolled 7. (3 + 1 = 4, 3)
Gumbar
02-May-19 10:16 PM
!roll 2d6+3
Dungeon Master
02-May-19 10:17 PM
Ramza screams at the cube, swings his greatsword, and as his blade enters the creature the cube loses all form, falling to the floor.
the four of you still standing see Gumbar, his chest barely moving, Durawinwin, nearly burned beyond recognition and not moving at all, and an unfamiliar dragonborn, who is breathing but currently unconcious
Octavious
02-May-19 10:20 PM
Grab Durawin and drag him out... dump my water skin all over him....
Dungeon Master
02-May-19 10:21 PM
Xavavor runs up to try to stabilize Gumbar, but he seems to think putting salt in your wounds is the correct thing to do....
@Gumbar make a death save please
straight d20 roll
1-9 is a failure, 10-20 is a success. 3 failures = death, 3 successes = stable. nat 1 = 2 failures, nat 20 = up with 1 hp
@Octavious your water does seem to wash the rest of the acidic goo off Durawinwin, but that only helps to see even clearer that he is past saving
/r d20+3
Sidekick
BOT
02-May-19 10:28 PM
@Dungeon Master: d20+3 = (3)+3 = 6
Octavious
02-May-19 10:28 PM
Dawn father be damned...
Dungeon Master
02-May-19 10:28 PM
@Octavious you can make a medicine check if you want to try to stabilize Gumbar
as Bongo just failed as well
hmmm... Since I'm going to bed, you are out of combat, and there are 3-7 opportunities for medicine checks before Gumbar has a chance of actually dying, we shall say Gumbar stabilizes. The four of you sit around a few minutes, catching your breath, until @Gumbar comes back to conciousness. Right around the same time that happens, the unknown dragonborn stirs as well.....
@Kalochex Feel free to introduce yourself in any manner you see fit
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